I am pleased to announce my first attempt at video tutorial series. I’ve been spending a lot of time with Unity and the quite frankly amazing UMA character customisation tool. As a free ongoing community project it presents Unity users with a stunning range of tools to create and personalise in game characters. However, one thing it is sorely lacking is nuts and bolts documentation.
Well lucky you! After spending many hours unravelling how to practically use UMA in a game using C#, I have decided to share what I have learned. I’m also throwing in a couple of freebies of my own as you work through the course. Just head over to the course listing to get started.